oque softwareoque.software // IN • SYS.01
LOC // 30.9010°N 75.8573°E [LDH]CORE FREQUENCY: 4.80 GHzSTAGE: SPRINT_42 ACTIVE
PROD_NODE: ONLINE
[Origin: Ludhiana, IN]Crafted by 20-somethings coding beyond boring web

Software with
Tactile soul.

We are a collective of young Indian engineers, game designers, and creative technologists. We reject bloated enterprise templates to forge unapologetically tactile web games, responsive hardware-grade micro-apps, and bespoke digital artifacts for visionary brands worldwide.

Audio worklet32-bit float
Graphics pipelineWGSL / 120 FPS
Latency profile< 16.6 ms
KB-POCKET-01 // CALIBRATEDSAMPLING: 44.1kHz
Kilobyte Labs pocket synthesizers on a blueprint desk
DSP BUFFER: 0x882A
CHASSIS: ANODIZED MATTE
SER_NO: 2025-LDH-0091PHYSICAL PROTOTYPE #04
Catalog_01

In-house web games

Pure browser magic. We craft custom renderers, WebAudio synthesizers, and procedural physics loops compressed to run immediately on any device without a loading screen.

ROM_01 // DRIFT_ENGINEv1.2.0

Bit-Drift 84

Low-poly retro drift racer running at locked 120 FPS. Features procedural track generation and dynamic chiptune synth modulations.

CANVAS: WebGL 2.0BUNDLE: 3.4 MB
SCORE: 98,420SPEED: 184 MPH
FREQ_CUT
RES_VOL
ROM_02 // AUDIO_COREv2.0.1

Synth-OP 08

16-step modular sequencer and pocket drum machine. Inspired by mechanical handhelds with Web MIDI and AudioWorklet sub-millisecond precision.

ENGINE: WebAudio WorkletJITTER: 0.04ms
BPM: 128.0BANK: 808_DIRTY
ATTACK
DECAY
ROM_03 // TACTICAL_NETv0.9.4

Chip-Punk Zero

Isometric tactical cyber hacker game. Features real-time multiplayer lobbies using custom binary WebSocket framing and ASCII post-shaders.

NET: WebSockets / BinaryPEERS: 1,490
CYBER-GRID 09ICE: BREACHED
[>>> RUNNING EXPLOIT_DAEMON...]
OVERCLOCK
SHIELDS
Catalog_02Bespoke client engineering

Tired of generic templates?
We forge unforgettable web experiences.

[ High performance // Bespoke labs ]
[SRV_01 // 3D & EXPERIENTIAL]120 FPS TARGET

Experimental 3D & WebGL Environments

Showcase physical devices and future products with buttery smooth interactive Three.js, custom vertex and fragment shaders, and reactive audio environments built directly inside the browser.

Three.jsGLSL / WGSLWebAudio
[SRV_02 // BRAND GAMES]VIRAL REACH

Branded Web Games & Playable Ads

Turn passive visitors into obsessed fans. We build micro-games for global campaigns, product launch countdowns, and hackathon leaderboards engineered to spread like wildfire.

Custom PhysicsCanvas2DMultiplayer
[SRV_03 // CORE ENGINEERING]SUB-100MS LATENCY

Full-Stack Next.js, Rust & High-load Web

Rock-solid architectures tailored for speed. We orchestrate microservices, real-time sync systems, and optimized edge infrastructure that shrugs off millions of concurrent users.

Rust / WASMNext.js App RouterRedis / Cloudflare
[SRV_04 // TACTILE UI]PHYSICAL FEEL

Tactile Design Systems & Hardware Metaphors

Interfaces with weight, snap, and satisfying haptic clicks. We build bespoke web component design systems complete with custom audio feedback, dial controls, and physical button physics.

Micro-InteractionsSound DesignFigma Tokens
[Specification_table: Lab performance benchmarks]Audit: passed
Metric // DomainTarget benchmarkLab resultStatus
Largest Contentful Paint (LCP)< 1.2s0.42sOPTIMAL
Canvas Frame Budget60.0 FPS120.0 FPS (VSYNC)OPTIMAL
Audio Synthesizer Buffer Lag< 10.0ms1.2ms (Zero-copy)OPTIMAL
Global Delivery Edge Locations> 100 PoPs285 WorldwideOPTIMAL
[Telemetry: Sprint velocity]Live readings
Founder cadre04All under 24, coding full-time
Browser game plays2.4M+Global organic player sessions
Lighthouse score98.8Average performance benchmark
Filter coffee burn400+Piping hot tumblers / month
SOURCE: TELEMETRY_LOGGER_V4LOCATION: LUDHIANA // PUNJAB
[Culture_dispatch // From Ludhiana to the world]100% Independent

We refused to build
boring enterprise portals.

Headquartered in Ludhiana, Punjab, oque software was founded outside corporate bureaucracies to reclaim pure hacking: tactile synthesis, artisanal shaders, bespoke web game physics, and tangible interfaces built for the world.

When you hire us, you are not dealing with middle managers or outsourced layers. You speak directly to the engineers pushing the commits at 4:00 AM.

Lab status: cooking round-the-clock
UTC+05:30
[Lab_tool: Interactive sprint configurator]Model: EST-8000

Calculate your project engine

Toggle parameters below to generate an instantaneous lab sprint estimate and team allocation profile.

01. Ambition parameterVIRAL SHOWCASE
Rapid prototypeProduction appViral showcase
Estimator dispatchSynchronized
Lab velocity sprint:
5 weeks
Dedicated founders:Full Lab Collective (4)
Architecture:WGSL Shaders + WebSocket Mesh
SLA commitment:60FPS guarantee
Transmit specification // Contact labReplies within 6 hours // Direct access to founders